![]() Many of the "waterfront" buildings had deep basements due to rising street levels with time. The "turning basin" had a "light well" atop of it – an opening that was smaller in size than the basin itself. With time and Arrabar's growth, most canals were roofed over. Many of the buildings in the canal-honeycombed district could be described as being on the "waterfront." Some "waterfront" places, such as the sprawling tavern of the Crying Claw had small docks where visitors could leave their boats tied up until they were ready to leave the establishment. The canals were used by civilians and boats transporting trade goods and narrowboat barges that transported the city's trash and waste to the Shallows (a monster-infested bay down the coast outside the city). The canals converged on the "turning basin" south of the Warehouse District and stretched to the sea. Īnother distinction Arrabar had from many other metropolises were numerous canals that honeycombed the Port District and stretched towards neighboring boroughs of the city – the Netherwaters, or simply "Nethers" or "Below" (collective terms that covered the canals, its docks, and the basin). It was circled by barracks and fortifications, staffed by Lord Wianar's personal army. It comprised a stately dome that glittered with gold and silver. The grandest structure in Arrabar was the Generon, the palace of the Lord of Arrabar, located in the Governor District. To the north laid the Warehouse District, Merchants District to the south, and the Living District to the east. The west-most part of the city was the Port District. The city of Arrabar was a sprawling port megapolis, neatly sectioned into several districts nestled around the central Governor District. The city was filled with lush gardens, exotic plants, vines crawling up trellises, and unending hanging pots and planters inside and on the city streets. One of the most distinctive features of Arrabar was greenery. ![]() Only several strategically planned and well-defended harbors in the cities of Hlath and Arrabar were deep enough to allow deep-draft sea vessels to dock. The most crucial part of Arrabar were its docks and harbors. ![]() The sleepy city was an ancient and sprawling megapolis, though the people kept it tidy, clean, and maintained. ![]()
0 Comments
![]() ![]() ![]() You are always refused to remove the app since it is still open on the computer, but you just had exit the program beforehand.Juno Editor 2.3.1 cannot be totally removed on the computer.Application's shortcut/icon cannot be found on the Launchpad or Applications folder.Here are the most common issues that many people encountered when unable to uninstall Juno Editor 2.3.1: On the other hand, it is also difficult to be removed even though the computer users have been used the Mac for a certain time, and there are some other problems that make the app cannot be removed so smoothly. If you are a newbie of the Mac computer, you might be not clear about how to start and complete the removal on the computer, because the macOS does not provide any sort of removing feature or utility like the Windows does. Juno Editor 2.3.1 should be re-installed on the computer.App takes up too many space of your computer's hard disk. ![]() Juno Editor 2.3.1 slows down your computer performance.Application does not work correctly after the installation.Juno Editor 2.3.1 is an (Home Software) application on Mac that usually can be installed easily and smoothly on the computer, but some times you may want to uninstall Juno Editor 2.3.1 for some reasons, such as: Situations that you may want to remove Juno Editor 2.3.1 When there is a need to uninstall Juno Editor 2.3.1 on your Mac computer, do you think it is just a piece of cake or a difficult task for you? Different people may give different answer to this question, but it is a fact that some problems always exist and trouble you to remove this app under the OS X. How can Uninstall Juno Editor 2.3.1 Totally from Your Mac ![]() ![]() ![]() The files were already opened by the client that started the server-side script, or set up with an account name and password specified in the file’s File Options dialog box (FileMaker Pro only) Support script parameters and script results up to 1 million charactersĬan access other FileMaker Pro files only when both of the following are true: The server-side script can use that information in script steps like the Go to Layout script step and Perform Find script step to specify which layout and found set to act on. You can pass information about the client’s context to a server-side script by using the script parameter in the Perform Script on Server script step. As a result, server-side scripts:ĭon’t have the client’s context (current layout, found set, sort order, record, global field values, and local or global variable values) The FMSE is a client that runs each script in a separate session on the server. The Perform Script On Server script step in a script running on a clientĪ schedule (see FileMaker Server Help or FileMaker Cloud Help)Ī script started by either above method is run by the FileMaker Script Engine (FMSE), a component of FileMaker Server and FileMaker Cloud. However, you can run a script on the server (a server-side script) by using: Scripts in files hosted by FileMaker Server and FileMaker Cloud normally run on the client. Make sure in your Function Setup, you have set Min to 2 parameters, and Max to 3 parameters.About running scripts on FileMaker Server and FileMaker Cloud This function will trigger the execution of a script in FileMaker Pro with no paramater.ĮrrorResult = FMX_StartScript( &(dataVect.AtAsText(0)), &(dataVect.AtAsText(1)), kFMXT_Pause, NULL ) ĮrrorResult = -1 // This is just an example of returning an error ![]() This function will trigger the execution of a script in FileMaker Pro, passing the text as parameter to the script.ĮrrorResult = FMX_StartScript( &(dataVect.AtAsText(0)), &(dataVect.AtAsText(1)), kFMXT_Pause, &(dataVect.At(2)) ) PluginIsRunningOnClient = (FMAppVersion 2) We can then check if running on Client or server/web.įor this example, I have initialised a 'boolean pluginIsRunningOnClient ' Parm1 is a FMX_Application which is defined in the header file FMXExtern.h Step Three : Check FMAppVersion for FileMaker Application Version static FMX_Long Do_PluginInit(FMX_Short version, FMX_Application FMAppVersion ) Step Two : Modify your 'DoPluginInit' function to accept the additional parameter. GFMX_ExternCallPtr->result = Do_PluginInit(gFMX_ExternCallPtr->extnVersion, gFMX_ExternCallPtr->parm1 ) ![]() kFMXT_InitğMX_Application value App vers unicode c str* Void FMX_ENTRYPT FMExternCallProc(FMX_ExternCallPtr pb) Step One : Modify the 'case kFMXT_Init' to pass 'parm1' to your DoPluginInit function. The following steps will allow you to detect the version of FileMaker that is initialising your plugin. My preference is to not enable the functions at all (see below)ĭetect Pro, ProAdvanced, Server or Web during FMX_Init Therefore, it is important that any plugin function that shouldn't be performed with the server environment isn't available to server scripts, either by not enabling the function at all, or forcing the function to exit immediately. Not setting this flag doesn't stop the function being available to Server Side Scripts.įor all purposes, a server side script has access to the same plugin function set as FileMaker Pro / ProAdvanced Client. ![]()
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |